Shinobird Crane
WIND 4

Shinobird Crane

  • Archetype:
  • Shinobird

  • ATK:
  • 1500

  • DEF:
  • 1500

  • View:
  • 3619




Cannot be Special Summoned. Once per turn, if another Spirit monster is Normal or Special Summoned while this monster is on the field: You can draw 1 card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Jan 1, 2026
52± 6/ 100
Power Score
Intrinsic 51
Deck 53

Shinobird Crane — Power Evaluation

Final Score: 52 ± 6 · Confidence: Medium

  • Intrinsic: 51 · Deck: 53 · Meta: provisional
  • Primary role: Utility · Secondary: Recovery/Recursion, Material body

Why it scores here

Shinobird Crane is a low-investment Spirit engine piece: for a single normal summon it repeatedly draws a card each turn another Spirit monster is summoned, then bounces back to hand to be reused. It converts that into steady card advantage plus a reusable Level 4 body, but it makes no board on its own, provides zero disruption, and the 0 recorded combos mean its conversion is text-only inference. Its 1500/1500 stats and its 177 deck appearances earn it nothing here; the score reflects modest, archetype-locked utility rather than raw power.

Axis scores

Axis Score Evidence
Accessibility 55 It is a Level 4 WIND normal-summonable monster and the Spirit engine partners (Aratama at 98.9%, Nikitama at 98.3%) can search Spirit monsters, though it is run at an average of only 1.18 copies, mostly as a 1-of (observed).
Combo & Conversion 35 It only draws when another Spirit is summoned while it sits on the field, making no board by itself, and 0 combos were recorded for it (observed).
Resource Economy 60 Its repeatable 'draw 1 card' each turn another Spirit hits the field is genuine card advantage, and the End-Phase bounce keeps the draw live for later turns (inferred).
Effect & Interaction 8 The card text offers no disruption, negation, or removal against the opponent (verified).
Material Utility 52 It is a Level 4 WIND Winged Beast usable as material, but 'Cannot be Special Summoned' limits it to a normal-summon body, and frequent Rank-4/link partners (Abyss Dweller at 90.4%, Knightmare Phoenix at 89.8%) show supportive material usage (observed).
Resilience & Flexibility 58 The 'Return it to the hand' End-Phase clause lets it recur and re-trigger across turns and zones, resisting permanent removal (inferred).
Deck-Building Efficiency 72 As a cheap 1-off with no locks, no garnet cost, and a low slot burden it fits cleanly into its deck (observed).

Calculation

Weight profile: 0.7 Utility + 0.3 Recovery/Recursion. Intrinsic ≈ 51, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Repeatable +1 card draw each turn another Spirit monster is summoned while it is on the field
  • Self-bounces to hand in the End Phase, letting it recur and re-trigger
  • Cheap 1-of with no locks or garnet cost
  • Level 4 WIND Winged Beast body usable as material

Weaknesses

  • Provides no board, disruption, negation, or removal on its own
  • Cannot be Special Summoned, so it is a normal-summon-only body
  • Draw requires another Spirit monster to be summoned while it stays on the field
  • Run almost exclusively as a 1-of, so it is a low-redundancy support piece

Counters / choke points

  • Ash Blossom & Joyous Spring can negate the draw trigger
  • Droll & Lock Bird limits draw-heavy turns
  • Effect negation or removal on the Level 4 body before another Spirit is summoned denies the draw
  • Banish/return-to-Deck removal bypasses its hand recursion

Best use

Repeatable draw engine / normal-summon Spirit body. Decks: Shinobird. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: 'Cannot be Special Summoned.'; Card text: 'Once per turn, if another Spirit monster is Normal or Special Summoned while this monster is on the field: You can draw 1 card.'; Card text: 'Once per turn, during the End Phase ... Return it to the hand.'; Level 4 WIND Winged Beast Spirit Monster, 1500 ATK / 1500 DEF.
  • Observed: 177 decks run it, 89.3% in the Shinobird archetype, at an average of 1.18 copies (mostly 1).; 100% co-deck partners include Shinobaron Peacock, Shinobaroness Peacock and Shinobird's Calling; Aratama 98.9% and Nikitama 98.3%.; 0 recorded combos — it appears as neither starter, material, nor payoff in combo data.; Rank-4/link partners Abyss Dweller 90.4%, Knightmare Phoenix 89.8%, Knightmare Unicorn 87.6% suggest supportive material use.
  • Inferred: The repeatable draw plus the End-Phase bounce makes it a recurring card-advantage engine within the Spirit deck.; Searchable through the Spirit engine (Aratama/Nikitama), but the draw is conditional on another Spirit being summoned.; 'Cannot be Special Summoned' limits its material utility to a normal-summon body.
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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